Destruction
Flames- Practically a flamethrower, that constantly sprays the enemy with fire.
Firebolt- A charged ball of fire that can be used as a projectile. Firerune- A ring 3 foot in diameter that can be cast onto a surface with orange runes on it. It explodes when something goes near on onto it. Fireball- Condensed ball of fire that explodes upon impact, packing enough explosive fire power to completely obliterate a unit of soldiers. Flamecloak- For a full minute, the Dragonborn is covered in flames, almost like a human torch. Wall of Flames- Sprayed on a surface, it creates a wall of fire that cannot be doused by normal means. FireStorm- The most powerful spell in the form of fire. It can only be performed with the use of a scroll which is destroyed after use. The spell creates a swirling vortex of fire of extreme temperatures, it's enough to cause harm even to a dragon(which is a lot) the vortex would swirl outwards almost 50 feet burning objects . The swirling would intensify as the radius decreased and concentrated on the position of the Dragonborn, quickly expanding outwards once more in a massive explosion. |
Frostbite- A blast of cold, that sprays the enemy, eventually leading to hypothermia, paralysis, or solidification.
IceSpike- A medium sized spike of ice that can impale victims. Freeze- A large thick and white spike of ice, that if lacerated by or injured by, will cause the affected area to freeze, and the frost would eventually spread through out the entire body, turning them into an ice statue. Frostrune- A ring 3 foot in diameter that can be cast onto a surface with white runes on it. It explodes expelling small dagger sized ice spikes about, if something goes near or onto it. IceStorm- A freezing whirlwind that freezes the ground it progresses over leaving a trail of frost and solidified ground. Frostcloak- For a full minute, the Dragonborn is surrounded by a whirlwind of frost, similar to IceStorm. Wall of Ice- When cast upon the ground or any surface, large and medium Ice spikes protrude outwards. Blizzard- The most powerful spell in the form of Ice. It can only be performed with the use of a scroll which is destroyed after use. The spell creates a swirling vortex of icy winds of extreme temperatures,the vortex would swirl outwards almost 50 feet , as frost covers objects in the vicinity and icicles begin to form on them . The swirling would intensify as the radius decreased and concentrated on the position of the Dragonborn, quickly expanding outwards once more in a massive gust of cold wind, dispelling small ice spikes outwards all over. |
Sparks- A continuous barrage of electricity which if under prolonged exposure will result in death by heart attack, or disintegration.
LightningBolt- A charged offensive attack with the power of a lightning bolt, with striking same striking speed as well. Chain Lightning- A lightning bolt that when released jumps from one target to the next until completely absorbed. Lightning Rune- A ring 3 foot in diameter that can be cast onto a surface with blue runes on it. It explodes into violent electricity striking anything near or in the circle, will be triggered if something goes near or onto it. Lightning Storm- The most powerful spell in the form of lightning. It can only be performed with the use of a scroll which is destroyed after use. The spell creates a dark atmosphere as clouds form above the dragonborn swirling above in a blue vortex at the eye, lightning would jump around in the clouds staring at the edge and jumping closer and closer to the eye. As the lightning reaches the eye, it would strike the Dragonborn, resulting in it conducting through himself, and he thrusting his arms forwards at said target. This attack CAN kill a dragon in one concentrated blow. After contact there would be an explosion as an orb of electric energy forms around them electrocuting them in the processes. Or the dragonborn can strike the ground when he is struck by lightning allowing the energy to flow through the ground sending out a shock wave electrocuting those unable to avoid it. |
Conjuration
Summon Familiar- With this spell the Dragonborn can summon a familiar. The form and strength of the familiar reflect upon the caster. Skyheart being an extremely powerful mage, his familiar will also be more likely stronger than another. Also the fact that he is moon-born(werewolf) his familiar is depicted in the form of a wolf, a very large wolf, twice the size of a bear. The familiar appears ethreal and spectral, ghost like.
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Reanimate Corpse- This spell allows the caster to resurrect the dead lifeless body of a creature. This spell does not bring people back from the dead, that would suggest that the same spirit that once occupied it reoccupies it. That is not the case. When cast, the caster sends a part of his soul his essence, into the body, it is then loyal to him and him only. The body however is brainless and will attack anything that wishes to do you harm, the strength of the body depends on well.... the strength of the body, as well as the strength of the caster. When this spell does wear off or the body is defeated, it will disintegrate into a pile of ash.
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Restoration
Healing- Heals, caster's wounds completely, can also heal other organisms as well. Because health is a vital attribute, the Restoration skill benefits a wide variety of character types; most characters find themeselves utilizing these spells to supplement combat prowess. In fact, it is quite unlikely for a character not to use some sort of healing spell sooner or later. Every mage even the most simplest og beginners has knowledge of the basic healing spell.Additional restoration spells are learned from Spell Tomes.
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Ward- When held up, they negate spell damage, unless the spell or caster is strong, in which case the ward can and will be shattered. Wards do not block physical attacks from arrows, swords, etc. They provide some defense against magic damage, while also boosting armor depending on the type of ward. Wards can be cast with either one or two hands, they are usually more effective when cast with both hands.
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Alteration
Telekinesis: This is an Adept-level Alteration spell. Telekinesis allows objects to be manipulated and maneuvered without touching them. Grabbed objects may be pulled closer, thrust away, or added to the inventory. Multiple objects may be grabbed if dual-casting. The larger the object the more magicka is required to bring object under influence.
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