Armor
Glass Armor- This armor was crafted and enchanted by Zorin himself out of refined malachite, making it very strong, yet very light.(in contrast) Zorin did craft an helmet with an enchanting ability to breathe under water an enhanced vision(accuracy and damage with bow). The base armor was given an enchantment to resist magic to a point of %50. The gauntlets and boots were enchanted to enhance his muscular attributes, making him able to run faster and jump higher, and to swing harder and faster. The enchantment make him strong enough to easily haul a dead dragon for miles to kingdom in order to collect his bounty, and still be up for round 2.
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Daedric Armor- Another piece of craftmenship by Zorin himself. This armor is by far the hardest to create, a perfect piece can only be made under the perfect circumstances and by the perfect smith. The stories say that it should always be worked on at night... ideally under a new or full moon, and never during an eclipse. A red harvest moon is best. Ebony is the principle material, but at the right moment a daedra heart must be thrown into the fire. On it's own w/o any enchantments the armor possesses it's own unique magical attributes, such as %50 resistance to fire, which is further enhanced by Skyheart's enchantment allowing the wearer to not be immune to but thrive in fire, to be empowered by it. The armor is hot to the touch by those who did not craft it. The armor itself is very heavy and extremely durable more so than dragon armor. An water breathing enchantment was placed upon the helmet. Because it is daedric, the armor itself has some flaws, the armor inflicts pain upon the wearer with every move, like stabbing tiny needles all over the body. It also produces unnatural side effects such as, unusual cruelty, maniacal behavior, and increased bloodlust which is fueled by the pain.
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